version 2.25b

    2.25b

    Pgm

    added knights of Valour super heroes. thanks to koFbobo and the rest

    of peole in bobo koV woRLD { for the donation

    of a Pgm motherboard and game cart for kovsh to extract the protection program.

    added martial masters

    added the killing blade {only Rev 109 works}

    added internal protection program for Photoy2k, removed simulation.

    neogeo

    {两个小时之后,就可以看正常章节了}

    Fixed kof2002 and matrimelee drivers

    cPs1

    Fixed cPsq & cPs_extra dat files

    geneRaL

    added se cheats, transparency tables and tracklists.

    2.25

    neogeo

    updated drivers. thanks to wesker, mR-j and the rest of people

    in speksnk. boards

    unlocked games up to new Power instinct matrimelee

    Fixed garou raster effect missing in pre-battle talk

    added proper neopcm2 decryption

    neogeo-cD

    se code has been rewritten to improve patibility. now

    more games should work {although there are still se problems}.

    added an option in the emulation menu for direct load of neocd iso

    or cD.

    Pgm

    added knights of Valour 2 and knights of Valour 2: nine Dragons. thanks

    to happyasR for the help getting the dump of the internal cartridge

    cpu program. Due to the extra processor required to emulate, the game

    will require a more powerful Pc to run. also savestates wont work.

    {inter ranking mode for kof2nd has been intentionally disabled}.

    music speed in kov2/kov2nd is a bit off.

    Fixed wrong sprite zo and shrinking {required for kov2nd}

    Fixed sprite priorities handling {required for kov2 & kof2nd}

    added protection for PhotoY2k.

    cPs2

    updated drivers. thanks to wesker, mR-j and the rest of people

    in speksnk. boards

    2.24

    neogeo

    Fixed all the neogeo rs to match mame rsets {thanks to

    wesker fr speksnk for the work}.

    Fixed kof98 protection {delete old rm files fr

    your config folder}

    geneRaL

    added hq2x plugin {includes src in plugins\hq2xsrc.zip}

    2.23d

    neogeo cD

    Fixed broken neogeo cD in the previous version

    Fixed se protection issues in soccer brawl, i hope

    it also fixes the Disc i/o errors.

    Pgm

    Fixed broken pgm support in previous version

    geneRaL

    hopefully fixed the .dat files

    2.23c

    cPs2

    added new cps2shock xor tables

    added crouching tiger hidden Dragon 2003 game.

    neogeo

    Fixed se problems with multislot emulation when there were

    empty slots between 2 used slots.

    synced game drivers and bios names with latest mame.

    2.23b

    cPs2

    added mighty! Pang {japan 001011}

    added super street Fighter 2 {etc 930911}

    neogeo

    added jockey grand Prix. the sound program r is

    encrypted, so ive used vliner as parent and took

    its m1 r while we get a decrypted dump.

    geneRaL

    added a new frameskip code, it should perform better on slower

    machines

    2.23a

    geneRaL

    Fixed the noRePeat flag not working in winamp jukebox lists.

    2.23

    cPs2

    added 1944: the loop master {us 000620}

    geneRaL

    improved the winamp jukebox feature, check the sample.trk file

    in tRackLst for an explanation.

    2.22a

    seems that the 2.22 version was leaked before release

    with se bugs in the main core and the d3d plugin so

    ive named this version as “a“ to avoid confusion.

    geneRaL

    added a winamp jukebox option. be careful as its a

    bit different than how kawaks works. Youll need to create

    a music mapping table {check the sample kof98.tRk file in

    tRackLst directory} and nebula will replace the

    sound codes you indicate by the mp3/cd track/ogg/wav/...

    you specify in that file. You must have winamp running

    before loading a game that you created track lists for.

    the option to enable/disable it is in the sound menu.

    it only works with winamp 2.x.

    improved the video plugin interface to support rendering

    plugins.

    added a preliminary graphics renderer based in Direct3D. i highly

    remend using it if you want to run in 32 bit desktop

    or play rotated games {19xx,dimahoo} as it is a lot

    faster than the hardware blit one in these cases.

    also it has se projection features and any bright

    scanlines. scanlines doesnt work well with rotated

    games.

    Youll need a video card with the following features:

    - non square textures

    - non power of 2 textures

    - textures bigger than 256x256 pixels {sorry, no voodoo}

    neogeo

    - Fixed “step Frame“ button in the shots factory

    - added king of Fighers 2001 driver

    cPs1

    - Fixed “step Frame“ button in the shots factory

    - Fixed mega twins music speed.

    - Fixed missing sprites in Fotten worlds

    - Fixed games crashing on 32 bit desktop

    cPs2

    - added marx matrix drivers.

    - Fixed wrong flash frames in mvsc.

    - Fixed se Dimahoo cheats not working {fr

    the latest mike_haggar cheat collection file}

    - Fixed games crashing on 32 bit desktop

    2.21b

    geneRaL

    Fixed a severe bug in the startup code that caused nebula

    to allocate huge amounts of Ram for absolutely no use on

    startup. this was causing crashes in winxP/2k and wrong

    graphics decryption in big neogeo games.

    cPs1

    Fixed crashing in Punisher in the 2nd stage boss.

    cPs2

    improved Vblank timing. Fixes se problems with sFa3.

    neogeo

    added support for the universe bios. go to game->neogeo options

    and enable “use universe bios“ to load it. the bios must be in

    a zip named uni-bios.zip {in the Rs folder} and the r

    must be named uni-bios.r. when using universe bios, all neogeo

    options and cheats in nebula will be disabled, use the bios built-in

    region, machine type and cheats options. when using universe

    bios youll see garbage during initial tests, dont worry, thats

    normal and doesnt cause any other problem.

    Fixed slowdowns in s1945p.

    geneRaL

    Fixed crashings if you have more than 4 joysticks connected.

    2.20

    cPs2

    Fixed se sprite/bg desyncs in gigawing.

    Fixed sFa3 crashing with latest mike haggars cheats.

    cPs1

    added a bunch of sF2 hacks {not all fully working though}.

    geneRaL

    added highscore saving for cPs2 games. not all games are added yet.

    almost all cPs2 games are supported, and se cPs1 too.

    it will use an external database to store the highscore data.

    You can convert a mame hiscore.dat file to nebulas internal Db

    with the mand “nebula -hiconv“ having the hiscore.dat file in the

    nebula dir, it will build hiscoRes.Db in the hiscoRes dir. You should

    delete all the .hi files to avoid problems when you change the hiscoRe Db.

    to turn off hiscore saving, just delete hiscoRes.Db fr the hiscoRes dir.

    1.19c

    cPs1

    Fixed all cPs1+qsound games crashing after load.

    cPs2

    added new decryption tables

    - giga wing {us 990222}

    - giga wing {japan 990223}

    1.19b

    neogeo

    Fixed Fatal Fury 2 protection not working

    Fixed VLiner not working

    Fixed alpha mission 2 missing sounds

    added 6 slot support for multi slot mVs emulation.

    added bangbead encrypted rset.

    cPs2

    new xors

    - megaman 2: Power Fighters {us 960708}

    - street Fighter zero 2 alpha {asia 960826}

    - x-men: children of the at {asia 941217}

    cPs1

    Fixed wrong tiles on 1st floor of magic sword

    2.19a

    Pgm

    Fixed gfx glitches in Dragon world 2

    Fixed zoing {very noticeable in dragwld2 intro}

    Fixed missing parts of se sprites {koV flashes}

    cPs1

    Fixed se remaining music speeds...

    neogeo

    Fixed garou missing animations {esp. se grant moves}.

    select button should be working in all games now {not only garou}.

    added the game slot switch button to switch games

    forwards {key 9=switch backwards, key 0=switch forwards}

    geneRaL

    Fixed {hopefully} Rcenter Dat generation.

    2.19

    Pgm

    added Dragon world 2 {it has se gfx glitches due to se missing parts in

    the protection emulation}

    text layer should now be correctly aligned {it was 1 line too high}

    cPs2

    Fixed ssf2xj timing that was still wrong.

    neogeo

    Fixed small autoanimation problems

    added neogeo multislot mVs emulation.

    usage:

    in the r loading screen, youll see a dropbox to

    select in which neogeo slot you want to load the game.

    just select the slot and hit load, then after loading a

    game, you can go and load another in a different {or the

    same, overriding it} slot.

    note that youll need a lot of Ram to hold all games in

    memory at the same time.

    to switch fr game to game, use the button mapped as

    button 5 in the input options {default key 0}

    the current bios supports 4 game slots.

    the default bios config only allows to switch games after

    inserting a coin. to change it, press F2, go to “set the soft

    dips“, then “setting the cabi“, and change “game selection“

    to “Free“.

    using savestates with multislot games may have unpredictable

    results.

    aLwaYs LoaD in the 1st sLot FiRst.

    2.18b

    neogeo

    Fixed se sound timming issues with long samples {Dandy j stage in wakuwak 7}

    switched the memory card format to mame one {old memcards still work}.

    cPs1

    Fixed slow music in pang3 and megaman.

    2.18a

    neogeo

    Fixed mslug3nd driver crashing nebula.

    Fixed kof99d driver. now it loads the decrypted c rs instead of

    the prototype rs.

    2.18

    Pgm

    improved sound volume {checked with z80 volume tables}.

    improved music speed {checked with real sound samples. thanks to billyjr}.

    Fixed se wrong objects in koV.

    cPs1

    Fixed incorrect music speed in se games {still se remaining}

    Dipswitches in all cPs1 games were wrong. they are {should} be

    correct now.{remember that cPs1 dips are changed in the cheats menu}

    Fixed se sprite clipping problems.

    cPs2

    added Vampire hunter 2 and the rest of the latest cPs2shock releases

    neogeo

    Fixed garou select button

    Fixed garou 3rd terry stage background animation {requires rasters enabled}

    Fixed garou rand character selection.

    Fixed sound problems in ssidekicks4 and neobberman

    improved raster emulation with the info fr the real hw.

    now nebula should not plaing about wrong ng-lo.r files.

    Fixed sound problems ninja bat, ninja mando and others. big thanks

    to acho a. tang.

    Fixed koF94 japan stage intro.

    Recent neogeo games have been locked. You should go to an arcade

    if you want to play them.

    Fixed kof2knd c7 r {seems that only i had that r}

    added an additional sengoku3 rset for the new P1 {its not

    clear whats the correct one}.

    nD rsets no longer use the encrypted P rs, they are

    fully decrypted.

    geneRaL

    added an option to auto switch to Fullscreen after loading a R {misc menu}

    corrected nebulaconfig looping in the options screen.

    2.17

    Pgm

    improved sound emulation:

    Volume should be correct {or almost} now.

    note pitch improved.

    Fixed missing background in a koV stage.

    added an option to capture the current music to a file

    to load it in jukebox {Pzm files}.

    calendar is disabled when play or recording movies. this

    will {should :}} avoid desyncs.

    cPs2

    Fixed se finish specials being wrong in the bott of

    manhattan stage in mshvsf.

    cPs1

    Fixed missing helicopters and buildings in cawing.

    neogeo

    Fixed {again} sengoku3 decrypted driver.

    Fixed irritating maze controls. You can use the mouse to

    move the rod {this game cabi has a trackball}.

    Fixed missing 2 lines at the bott of the screen of games

    using rasters {most noticeable in mslug2, galaxyf, mosyougi}

    geneRaL

    added se language translations {italian, korean, chinese, Dutch}

    Fixed 50% scanlines at 640x480

    added a “step Frame“ button to the shot factories {window mode}

    added se Force Feedback tables by iron man.

    added a small skin option to the windowed gui. any Png file in

    the skins folder will be randly chosen and displayed in the

    nebula window on startup when no game is loaded.

    imPoRtant!! ive received a lot of mails asking about neo-geo.r,

    ng-lo.r and ng-sfix.r. those are the neogeo bios and must be

    ziPPeD in a file named neogeo.ziP in the Rs folder {or any rs

    folder you have configured}.

    2.16

    Pgm

    z80 is fully emulated, that means, correct sounds and music

    in games. the sound chip emulation is not 100% accurate so

    se notes in music are wrong. ive added an option to disable

    the music in the options menu.

    Fixed savestates in koV games.{old savestates will still not

    work, only new ones will be correct}.

    Fixed text layer position being wrong by 1 line.

    added shot factory {F8}

    cPs2

    Fixed a palette sync problem that caused part of the charlie

    stage in sfa2 flash out of sync.

    scanlines in 640x480 are now correct {again}. use no stretch go

    get them correctly.

    neogeo

    Fixed sengoku3 decrypted driver.

    geneRaL

    added language switch for the menus {check the english.lng

    file in the skins dir for a template for translation}

    2.15a

    Pgm

    Fixed knights of valour missing platform and bridges in se

    stages.

    se r renamings. to match mame names

    sango1 -> kov

    sango1_5 -> kov115

    sango1_9 -> kovplus

    orlegend -> orlegend {the same}

    orleg112 -> orlegnde

    orleg12e -> orlegndc

    Fixed china and taiwan regions swapped in koV

    neogeo

    Fixed savage reign V2 r cRc

    added sengoku3 and zupapa neogeo drivers.

    geneRaL

    Pgm resolution is very wide, so if its cut in the

    screen, play a bit with stretch options till you can

    get it fitting.

    2.15

    Pgm

    added knights of Valour and knights of Valour Plus

    {see koVRs.txt for the correct rs cRc and sizes}.

    special thanks to billyjr for his help to get this

    game running.

    added sound emulation. well, its not plete emulation, but

    its enough go get sounds working. only sFx works and se

    sounds may be wrong.

    added region switch to orlegend and kov

    Fixed orlegend crashes.

    note: Pgm games have a very wide resolution so

    double size modes {scanlines and most image enhancement

    modes} require resolutions higher than 800x600 to work

    properly with no stretch.

    geneRaL

    Fixed play crashing with konami and Pgm games.

    2.14b

    cPs1

    Fixed wrong layer offsets in sf2yyc and kouryu {=blackbelt?} that

    appeared due to the new timing.

    Fixed quiz and Dragons usa gfx problems

    Fixed sound problems in aDPcm audio {oops, my fault, i

    left se test code inside}.

    geneRaL

    Fixed nebula hanging in a window when exiting a game

    in the classic gui.

    Fixed the Video menu crash if there are no transparency tables in

    the conFig folder.

    2.14a

    cPs1

    Fixed loops in se drivers {cworld2j, qad and qtono2}

    that were causing the r scanning crash

    2.13a

    neogeo

    Fixed spinmasters gfx errors on the bott lines {raster bug}

    cPs1

    added sF2 kouRyu driver

    cPs2

    improved cPu timing. that makes ssF2t/ssF2x smoother.

    Fixed ssF2x driver {no more gfx or sound problems}

    Pgm

    Fixed crashing after a few minutes playing.

    geneRaL

    added superscale blitter {similar to a *scale blitter

    of other cPs2 emu :}}. it looks great and its very

    fast {if not the fastest} image enhancement mode. Full source included.

    the best blitter in nebula without any doubt. it only works

    in 16-bit desktop modes.

    added auto-transparencies. it will make flickering objects

    and meshes bee transparent without blur. the 50% frame blend

    blitter is no longer needed. unlike sprite transparencies,

    this will cause a performance hit, so better dont enable it

    if you have a slow puter.

    Fixed full interpolation mode.

    2.13

    neogeo

    improved raster effects emulation.

    most games are correct now, and others

    have been greatly improved:

    mosyougi title

    ssidekicks pitch {still not 100% correct but

    heh, at least you can see it}

    samsho3 “3D“ floor effects

    wheroes floors

    karnovr floors

    mslug3 last boss red sky distortion

    galaxyfight better alignment

    cPs2

    added latest cPs2shock releases

    Fixed wrong layer prios on nwarr character

    selection screen.

    konami & cPs1

    Fixed music speed that was wrong in se games.

    Pgm

    optimized sprite drawing {more than twice

    faster now in se critical parts}

    Fixed sprite shrinking

    added sprite zoing

    added linescroll {orlegend stage 4 and 6}

    Fixed se missing sprites {clipping problems}

    main cPu is running at the correct speed now

    geneRaL

    added DsP plugins support {including a DsP

    wrapper for winamp plugins. its still beta

    so be careful, and dont change the plugin

    while a game is running}

    the plugin.h file has been update with the

    DsP plugin interface.

    Force feedback support is disabled as im

    improving it {and its still not finished :

    2.12

    cPs1

    Fixed dynasty wars rset names

    Fixed sprites disappearing.

    neogeo

    Fixed mslug3nd rset.

    geneRaL

    Fixed scanlines when using 640x480.

    2.11

    konami

    added bucky ohare

    Fixed zoing.

    Fixed se sprite gfx problems {2nd level boss

    in moo}

    cPs2

    if you are only seeing 2 buttons in cPs2 games

    delete the .dat file for that game in the

    conFig folder.

    cPs1

    added sF2 YYc hack

    neogeo

    in the RData folder youll find a

    file called neogeo.new. Delete the

    neogeo.dat and rename the .new to .dat

    to use the new mame r names.

    its a good ment to remember that if

    you have nebula reporting missing neo-geo.r

    ng-sfix.r or ng-lo.r, youll need to put

    the neogeo.zip file {bios} in a rs

    directory {folder}.

    geneRaL

    Fixed Vertical games not displaying anything.

    2.1

    konami

    mooooo!!

    bug Fixes

    Fixed old gui crashing on start

    Fixed title bar corruption

    Fixed aspect ratio with keep aspect option

    Fixed vertical games on 32 bits desktop.

    Fixed ingame menu letters when using 32 bit

    color depth

    Fixed xmvsf crash on start bug.

    added shot display on R List when moving

    with arrow keys

    added a switch to Fullscreen option in the

    Video menu, as se people didnt know how

    to switch to fullscreen {aLt-enter}

    added many transparency tables. thanks to

    Darksoul, bad_crc, Razoola, kyo_99 and

    ken_masters.

    se things i fot to mention in the readme:

    - to use the old gui, you can also launch:

    nebula.exe -classic {-window if you want to

    run it in a window}}

    - You can click on the column names in the r list

    to sort the list using that column.

    2.0

    geneRaL

    Lots of changes in this version, but the most

    noticeable one is the new window mode

    gui {You can still use the old gui}. note that

    the window mode will workin systems with 32 bpp

    desktop color depthbut only hardware blit will work.

    if nebula runs very very slow, try disabling stretch and

    switching to system memory allocation.

    Due to the big amount of changes id remend

    that you read all the docs.

    se keys behave differently in window mode gui

    check the geneRaL doc.

    major rewrite of the main core. all systems

    emulation have experienced a speedup and

    the memory requirements have been lowered

    a lot.

    new shots factories, that allows changing almost

    every parameter/sprite. Please, read the doc about

    this.

    new macro code, that allows macros to work without

    knowing the character addresses and also adds

    “global“ macros that can be used with any character

    {read macros documentation}.

    neogeo

    added 4-point interpolation for Delta-t samples.

    added a decryption progress indication for

    latest {encrypted gFx} games.

章节目录

战天血仙所有内容均来自互联网,书林文学只为原作者堕落的和珅的小说进行宣传。欢迎各位书友支持堕落的和珅并收藏战天血仙最新章节